The effect is subtle in areas with lots of diffused lighting, but areas with spotlights casting hard shadows benefit greatly. We rebuilt all maps and increased this to 8:1, a 4x increase in detail. With more per-megahertz efficiency and dozens of cores at our disposal, lighting your own map with all the modern bells and whistles can be done in a few minutes.ĭespite the fancy jargon, this map compiler improvement is a simple one: the original game would light the world at a 16:1 ratio - every 16 units in the game would map to one light sample. When lighting the original maps on 1997 PCs a final bake would often take hours, even potentially overnight. We also went beyond the original game’s support to allow for better lighting in both the original maps and user maps.īaking lighting is still entirely a CPU-based process and can be run on headless machines without any GPU at all. We worked with two contributors of the popular ericw-tools, Eric Wasylishen and Jonathan Barkley, to improve support for Quake II’s BSPs. Lighting is pre-calculated by the lighting tool and a packed texture of just the lighting is saved into the BSP file. Similar to the original 1997 release, most of the lighting in Quake II is baked into the BSP file at compile-time. Whether you are a veteran modder, retro gaming enthusiast or simply curious what makes this release of Quake II tick, this is for you! With the gameplay still perfectly preserved from its 90s’ debut, here’s a rundown of the major technical enhancements, improvements and even collaborations involved to bring Quake II to a new generation of players. The new release of Quake II packs tons of enhancements under the hood.Many are modern additions such as dynamic shadows, while others are improvements made by reiterating techniques used for Quake II’s original 1997 release. The Id Software first-person shooter continued the Quake storyline set out by its predecessor, and would go on to spawn two sequels and a number of spin-offs. And given Bethesda is owned by Microsoft, Quake 2 Remastered will no doubt launch straight into Xbox Game Pass, as Quake Remastered did. Quake Remastered released for PC, Xbox One, PS4, and Nintendo Switch, so it seems likely Quake 2 Remastered is set for PC and the full set of consoles, too. As Gematsu pointed out, in 2021 the Game Rating and Administration Committee of Korea rated the remastered version of the original Quake ahead of its official announcement at QuakeCon 2021. The listing comes just weeks before QuakeCon 2023 kicks off August 10. The listing describes Quake 2 Remastered as: “An FPS game that wages war against the hostile alien race, Strogg, who plans to invade the earth.” It includes “excessive expression of violence”, and “blood and body damage are frequently expressed in the process of fighting using weapons”. At the time of publication, the listing is still live, and confirms a release on PC. Gematsu spotted the Quake 2 Remastered listing on the reliably leaky Game Rating and Administration Committee of Korea. Quake was handled by Nightdive Studios, which has breathed new life into older shooters like Doom 64 and Turok.Quake 2 Remastered Rating Spotted Ahead of QuakeCon 2023Quake 2 Remastered appears to be in the works after a rating for the unannounced shooter was spotted online. The game will include both of its expansions, plus a new one created by MachineGames called Dimension of the Machine. After all, MachineGames, the Wolfenstein developer, does have a hand in Quake Remastered. Hell, even I had visions of a new Quake, completely reimagined in the same vein of Wolfenstein: The New Order. To be clear: this is not a remake of the game, which some were assuming it could be. Quake remastered was, at last, revealed during QuakeCon 2021, bringing enhanced graphics and additions - plus, it’s available today for merely $9.99 USD. Nope, this was not something meant to stay a surprise. The game got rated (twice) before the show even began, and the Microsoft Store itself couldn’t stay quiet, opening up the information page for Quake nearly an hour before air time. Some secrets just can’t stay secret, you know? After Bethesda let the death knight out of the bag last week, more evidence of a remastered Quake kept piling up.
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